Update 2.1 / Store Update 2.1.0 went live Oct 13, 2026 alongside the PvE toggle beta. No major new map, but critical Frozen Trail fixes plus the Carrion Set in store.
Full details: ARC Raiders PvE Mode Explained. Here is what actually matters for your next raid.
Headlines
- PvE toggle beta: Oct 13 11:00 CEST - Oct 20 11:00 CEST. Zero PvP damage, lower loot, 5 conditions excluded.
- Carrion Set in store now. Plus missing Zenith Outfit toggles granted if you finished your 5th Expedition.
- Frigate hatches now inflict burning damage over time when they open. Do not camp hatches.
- Grappling Hook overhauled. Vaulting on Pendola Pass is much easier, rope wraps geometry, no more detach on Ballistic Gondola lift-off, releases on fall-damage down, 0 durability = broken not destroyed. Same fixes apply to Tether Launcher.
- Sprinting on Fumes nerfed (by fix). Stamina consumables cannot be used during its cooldown, and Fight or Flight no longer bypasses its penalty.
Gameplay and items that affect builds
- Broad Shoulders now activates on spawn, weight updates correctly after loading in.
- Field Repair no longer needs a restart if you unlocked it mid-session. Same fix for Field Salvaging display bug.
- Mobile-Fire Grip Fittings now need Skulker Targeters to research, not Skulker Drivers. Check your Research Bench before farming.
- Hairpin Semi-Auto Amplification now correctly deals reduced headshot damage. If Hairpin was your meta, re-test in Skill Tree 2.0.
- Camera shake when blocked while firing is fixed. Weight miscalc on load-in is fixed.
Run your stash through the Stash Value Calculator after any Amplified Weapon re-craft — recycle vs sell breakpoints shifted with the new research costs.
Pendola Pass and Frigate fixes
- You can no longer be eliminated inside the Gondola while extracting. Big for solo Gondola runs.
- Gondola markers now visible 120m to 175m on compass / map.
- Frigate round spawns adjusted to start closer to action. Frigate cargo collision smoothed, drop points adjusted for accessibility, drop knockouts prevented.
- Pendola Pass night lighting is darker with reduced visibility. Rocky traversal sliding reduced. Railyard jump / auto-step fixed. Snow clipping, canopy sounds and VFX culling polished.
- Loot-icon areas in Pendola Pass now correctly count for Picking Up the Pieces. Progress bars in Speranza fixed. Sizing Things Up cinematics play correctly.
- General stability: lower memory on Spaceport, Buried City, Dam Battlegrounds, especially Xbox Series S.
If you are farming Pendola, update your route: night raids need NV / light discipline now, and Frigate cargo points moved.
UI, Reward Pass, Outpost
- Reward Pass progress bugs fixed: no more counting last round milestones, overstated levels fixed, active pass name now shown, completion screen layout fixed.
- Outpost: module recipes no longer stick in tracker after install, orange indicator when a project step completes.
- Weapon Amplification tree now highlights path on hover unless blocked. Weapon stencils show rarity in tooltip plus new / seen tracking. Spectating HUD shield bug fixed. Skulker / Bully ping placement improved at range.
- Audio: outdoor footsteps quieter and balanced, melee weak-point hits have clearer visual + audio feedback, Cowboy emote has sounds, enlarged character model bug fixed, vaulting on destroyed Matriarch / Vaporizer / Hydra / Firefly remains no longer launches you.
What to do today
- Claim Zenith toggles if you did 5 Expeditions. Check store for Carrion Set.
- Re-test Grappling Hook routes on Pendola Pass — old impossible vaults now work.
- Do not rely on stamina items to cheat Sprinting on Fumes downtime. Rebuild stamina economy.
- Run PvE for quests, PvPvE for Frigate / Night Raid profit. See PvE guide above.
Embark says feedback + data from this week decides if PvE stays. Play both modes and answer the survey after Oct 20.